Traffic Compendium · 26 chapters
Find the traffic sources that fit your digital product.
Whether you built a website, app, game, SaaS product, eBook, course, extension or template, this compendium shows where the right people can discover it and how attention becomes a measurable next step.
By your constraint
Choose your starting point
The complete guide
Every traffic source at a glance
Each chapter explains potential, channel mechanics, a practical action plan, product fit, measurements, common risks and direct implementation resources.
Strategy and search foundations
Compare channels usefully and build technical plus editorial discoverability.
Discovery and visible stories
Test messages, demos and visual hooks with people who do not know your brand yet.
Stores, marketplaces and directories
Present the product where users already intend to install, compare or buy.
Trust, communities and borrowed audiences
Earn credibility through useful contributions, relationships, evidence and relevant audiences.
Retention and scalable growth
Retain attention, validate demand with paid traffic and expand distribution that works.
From channels to strategy
How to build your first traffic mix
- 1
Define the target action
Decide whether you need qualified visits, demo starts, installs, wishlists, signups or sales before choosing a channel.
- 2
Choose one intent channel
Capture people who already search for the problem, category, alternative or product.
- 3
Test one discovery channel
Use demos, hooks and stories to create attention even when no active demand exists.
- 4
Add a trust layer
Resolve doubt with examples, reviews, creator demos, community context or credible documentation.
- 5
Repeat the winners
Measure the target action by channel, retain visitors and invest more time or budget only after evidence appears.
Product fit
The compendium works for every kind of digital product
A channel works only when format, user intent and destination fit together. A game needs different proof than B2B SaaS; an eBook needs a different preview than an app. Every chapter therefore translates the traffic source into concrete product use cases.
- Websites and web tools
- Search pages, free tools, directories and resources worth citing.
- Apps and SaaS
- Demos, app-store listings, comparison pages, product launches and B2B trust.
- Games
- Trailers, playable demos, Steam wishlists, creators, communities and events.
- eBooks, courses and downloads
- Samples, topic content, visual previews, marketplaces and newsletters.
- Templates and plugins
- Concrete workflows, before/after, marketplace search and developer documentation.
Explore the evidence
Foundation, sources and freshness
The chapters build on the Traffic Sources Potential Guide and its documented official platform information, studies and industry sources. Platform rules and features change; check the linked primary resources before running a campaign.